So on Thursday (I think it was Thursday... maybe Wednesday) we looked into Maya and 3DMax again. This time around though, we were aiming to create something quite simple, but to help us with 3D enviroments. A lamppost.
The point was to create a nice looking lampost, based on an image, and create it in Maya or 3DMax, using as little polygons as possible (Under 100 preferably). I found this to be fairly simple really, as a lampost is essentially a couple of shapes on top of each other, but it was also good practice to get back into 3D modeling. I used the box modeling method here, to keep the poly's to a minimum.
Laters~

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